To initiate a conflict, it costs our guild 1 FSP + 50,000 in gold.
– At a minimum, it takes 50 wins and no losses to ensure a tie (if the other guild loses at least one battle out of 50, and we win all 50 we win).
The most critical part of winning in GvG is understanding that stats have (almost) everything to do with it.
You getting buffed is added insurance of winning, but not a guarantee.
Your target being buffed is a liability that risks a loss.
If they are online – they can get buffed up – and warn their fellow members who is attacking and then buff their other members.
Even if you have the stats to win – equipment enhancements like First Strike, Dodge, Disarm, etc., can still cause a loss.
****IF YOU WANT TO INCREASE YOUR ODDS OF WINNING – FOLLOW THESE GUIDELINES****
– Your targets should be offline and not buffed with ANYTHING that would give them an advantage (offensive or defensive buffs).
– Get all the Defensive and Offensive buffs you can get from your guild mates. Your stats are the determining factor – but buffs help a lot!
Your stats>Your target (Note: > means ‘Greater Than’)
————
Att>Def
Def>Att
Dmg>Arm+HP
————
If you don’t have those, it’s not a good target – don’t take the chance of losing – find another target.It might seem redundant to have Att>Att and Def>Def and Att>Def and Def>Att… but it works – and I speak from a long history of experience.
Think of it this way… In order to be able to hit someone, you need to be able to attack faster. In order not to get hit, you need to defend against their attack.
If you have better attack and defense than your target, your odds of winning automatically go up.
Having Dmg>Arm+HP means you won’t have to hit them mulitiple times (giving them a chance to hit back each time).
Remember this… your damage minus their Arm+HP should leave an amount that is greater than their HP alone.
For example: Your damage = 1000, their Arm+HP = 700 (good).
Of that 700 let’s say their HP is 550. Unless you score a critical hit, or piercing strike, you will need to hit them 2 times to deplete their HP!
(1000-550=450 left)If their equipment stats kick in, you could easily lose, even without the added benefit of greater stats and awesome buffs.
***Reiteration of our GvG Rules***
If you want to participate in GvG and you are not a Runeblade, you have to provide the names of your targets to the Mournblade (Nonya) or a Runeblade in the guild.
– Your targets stats will be compared to yours, first.
– Make sure you have at least 4 targets (or it will take you forever to complete it).
– If you want to initiate a conflict, try to have at least 6 targets (you’re picking the guild, and it will go faster).
If you enter into ANY conflict – be prepared to complete it alone.
– You need 500 stam to initiate a conflict
– If you win 13 out of 13 you can stop – but you still have to finish it before it expires, if nobody else joins in.
– If you lose, you finish it alone
Losses are inevitable.
– A loss means we gave up the cost without getting anything for it (we didn’t get any Guild RP or PvP points).
– A loss means that any other player that participated lost stam for their effort.
– A loss means we lose Guild RP and Guild GvG Ratings.
Even if we win all 50, we can still be tied.
– A tie means we don’t get anything for the effort or the expense.
– There is always at least a 1% chance that you will lose any attack (it’s built into the game).
BE PREPARED TO WIN!!!
~ Nonya